Developer Stories

An Interview With Luke Whittaker, Co-Founder of State of Play

Eli Cymet Lead Producer at Snowman

An Interview With Luke Whittaker, Co-Founder of State of Play

Ryan Cash & Eli Cymet from Snowman have kindly allowed us to share highlights from episode three of their podcast Art & Craft in which they interview Luke Whittaker, co-founder … Continue readingAn Interview With Luke Whittaker, Co-Founder of State of Play

Developer Stories

AuroraBound Postmortem and Sales Figures – A Modest Part-Time Success

Daniel O'Byrne Founder, Final Game Studio

AuroraBound Postmortem and Sales Figures – A Modest Part-Time Success

Daniel O’Byrne has kindly allowed us to share his very insightful developer story behind the scenes on building puzzle game AuroraBound, from the complexities of creating game music, generating a … Continue readingAuroraBound Postmortem and Sales Figures – A Modest Part-Time Success

Developer Stories

An Interview With Chris Bell, Designer on Journey and What Remains of Edith Finch

Eli Cymet Lead Producer at Snowman

An Interview With Chris Bell, Designer on Journey and What Remains of Edith Finch

Ryan Cash & Eli Cymet from Snowman have kindly allowed us to share highlights from episode two of their podcast Art & Craft in which they interview Chris Bell, designer … Continue readingAn Interview With Chris Bell, Designer on Journey and What Remains of Edith Finch

Developer Stories

An Interview With Ken Wong, Lead Designer of Monument Valley

Eli Cymet Lead Producer at Snowman

An Interview With Ken Wong, Lead Designer of Monument Valley

Ryan Cash & Eli Cymet from Snowman have kindly allowed us to share highlights from episode one of their podcast Art & Craft in which they interview Ken Wong, lead … Continue readingAn Interview With Ken Wong, Lead Designer of Monument Valley

Developer Stories

How We Wrote the Story For Our Game Lake Ridden

Sara Casen Co-founder & Producer at Midnight Hub

How We Wrote the Story For Our Game Lake Ridden

Co-founder & Producer of Midnight Hub Sara Casen shares the process and intricacies of story-writing for upcoming mystery game Lake Ridden. What’s up everybody? In this post we’ll talk about … Continue readingHow We Wrote the Story For Our Game Lake Ridden

Developer Stories

A Vivisection of Plague Inc: The Board Game’s Kickstarter

James Vaughan CEO & Founder at Ndemic Creations

A Vivisection of Plague Inc: The Board Game’s Kickstarter

Ndemic Creations CEO & Founder James Vaughan shares his insights about the making of the board game version of hugely popular app Plague Inc, from how to run a Kickstarter … Continue readingA Vivisection of Plague Inc: The Board Game’s Kickstarter

Developer Stories

The Effects of Getting Your Sticker Pack Featured by Apple

Mar Kevin Cayabyab Founder of Pixeptional

The Effects of Getting Your Sticker Pack Featured by Apple

Mar Kevin Cayabyab, Founder of Pixeptional provides insight into the effect on sales and app store impressions after his iMessage Sticker Pack “Avocado Emoji” was featured in the App Store. … Continue readingThe Effects of Getting Your Sticker Pack Featured by Apple

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Developer Stories

How to Save Data into BigQuery: What We’ve Learnt

Riccardo Frosini Engineer at Reflection

How to Save Data into BigQuery: What We’ve Learnt

Since I started working at Reflection one of our main goals has been to centralise all of our data into Google Cloud’s BigQuery platform. This would enable our overworked data … Continue readingHow to Save Data into BigQuery: What We’ve Learnt

Developer Stories

How to Maintain a High Star Rating for Your App & Why it Matters

Adam Whittaker Former CFO of NaturalMotion

How to Maintain a High Star Rating for Your App & Why it Matters

How do you make sure your app maintains a high average star rating in the app store and why is it important? We enlisted the help of former NaturalMotion CFO and veteran of several major app store successes to help shed light on the art of user review analysis. … Continue readingHow to Maintain a High Star Rating for Your App & Why it Matters

Developer Stories

How to Track Larger Competitors and Profit from their Success

Jack Basford CEO of iGP Games

How to Track Larger Competitors and Profit from their Success

Jack Basford, the driving force (forgive us…) behind the F1 management sim iGP Manager shares with us a simple technique an indie developer can employ to compete alongside a larger competitor with deeper pockets. … Continue readingHow to Track Larger Competitors and Profit from their Success